In an update on the crowd-funding platform, Fig, the team revealed that it is moving on from Psychonauts 2 onto new projects.
“The studio is already splitting up into various teams and starting different projects that we think you’ll enjoy. We like experimentation here at Double Fine. Every game is a chance to explore new ideas, new visual styles or gameplay, emotions, and more.”
Schafer also said Double Fine plans to work on multiple projects simultaneously.
“There was a period at the end of Psychonauts 2 where we had all hands on deck to finish the game, but we’re definitely going back to multiple projects afterward. Until it happens again? Who knows? We don’t have any rules about that but we’re set up to have multiple projects and we have enough ideas to do that.”
“We’ve been given so much creative freedom now,” Schafer said. “Nobody has probed Psychonauts to second guess our decisions or anything like that. We’ve been trusted to handle the creative side completely, but we can opt-in to all these resources, like having it tested for accessibility and mental health checks.
VGC’s Psychonauts 2 review called the game “one of the most memorable platformers in years”.
We wrote: “It’s always a risk creating a sequel to a cult classic so long after the original, but in Psychonauts 2, Double Fine hasn’t only made a game that respects the original and takes its characters to new heights, it has set itself, and new owner Microsoft, up with a platforming franchise that can thrive for years to come.”