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  • 9 Things To Know Before Starting Rise Of The Ronin


    Rise of the Ronin is Team Ninja’s most ambitious game to date, one that takes the studio’s best elements and combines them into a kind of “Greatest Hits” album. It’s also the developer’s biggest game thus far, with an open-world environment replete with side activities to complete and map markers to chase. There are a lot of mechanics to acquaint yourself with here, especially if you haven’t played Ninja Gaiden, Wo Long: Fallen Dynasty, or Nioh. But don’t worry, I’m here to make the on-ramp to Japan’s Bakumastu period easier with some advice from my dozens of hours exploring Rise of the Ronin’s vast, gorgeous world.


    Look up

    You’ve no doubt seen the glider in the various gameplay and reveal trailers. This gadget is a great way to get around Rise of the Ronin’s three cities. It effectively turns you into a bird as you soar above the houses and pagodas and trees, but you might be wondering just how and when you can deploy it. Well, you do need to be a certain amount of feet off the ground to press X for your glider wings to extend. However, if you look up, you’ll notice that not only are there grappling points for you to easily reach the rooftops, but those very same rooftops will have launch points allowing you to immediately use the glider. The best part: you can chain together grappling actions. So, if you see a launch point while in mid-flight, you can use your grappling hook to zip to that point to then launch yourself into another glider hang with a burst of speed. It’s almost like sitting in a biplane, taking in the beautiful scenery from on high.

    Bring allies

    Screenshot: Sony / Team Ninja / Kotaku

    During certain missions in Rise of the Ronin, you’ll be thrust into a linear level not unlike those found in Nioh or Wo Long: Fallen Dynasty. These stages are, in some cases, completely cordoned off from the rest of the game’s open-world, and allow you to recruit up to two allies to make any difficult enemy encounters a bit more manageable. And you really should bring a gang with you, not just because some goons are tough, but because you get some bonuses for having allies in your party. Some provide passive benefits, like increasing the amount of damage you do or making healing items more effective, and all of them add temporary buffs to your various stats. More than that, though, it gives you a chance to increase your bond with them, which is good when it comes to improving your effectiveness in battle.

    Make some friends

    Speaking of increasing your bonds with your gang, being kind to Rise of the Ronin’s various characters is important for your created character’s progression. When you invite someone on a mission, give them gifts, or say something nice and reasonable, and you’ll deepen your relationship with the characters. Doing this, in turn, increases their effectiveness and stats in battle, making them stronger and more resilient the more often you lean on them and treat them right. Further, increasing your bond with certain characters, such as the anti-Shogunate samurai Ryoma Sakamoto and Genzui Kusaka, deepens your understanding of their combat style. This allows you to not only unlock new moves in that fighting style, but also increases its damage and performance. So, as much as it might pain you sometimes, be sure to get along.

    Find cats, kill fugitives

    There are a bunch of activities to undertake in Rise of the Ronin. From horseback archery training to gambling dens, you’ll find that your time can get quickly sapped by trying to do it all. If you’re looking to prioritize any optional objectives, though, it should be the cats and fugitives. Outside of the cute snuggling animation that plays, finding and petting cats can yield skill points for the Charm attribute, which allows you to influence people and smooth-talk your way through conversations. Meanwhile, hunting and killing criminals—the complete opposite of finding and petting cats—can give you skill points for your Strength attribute. There are other ways to gain skill points for the other two attributes, Dexterity and Intelligence, but since much of this game is about combat and chitchat, I’d focus on getting your Charm and Strength up first. Don’t worry, you can reallocate your skill points later.

    Take advantage of ‘auto’ settings

    A Rise of the Ronin character cowers in fear as people drop dead to his left and right during a village raid.

    Screenshot: Sony / Team Ninja / Kotaku

    Rise of the Ronin has a number of settings to tinker with, but the most convenient ones are all those that do something automatically. Under User Accessibility in the Options menu, there’s a toggle for myriad automatic in-game actions: aiming, combo-ing, crouching, item collecting, ladder climbing, and rope grabbing. Turning them on saves the frustration of having to remember how to perform these actions. They aren’t cumbersome to do on their own. Crouching, for example, defaults to L3. But having it be done automatically for you allows you to focus more on the environment and the gameplay rather than the minutiae of the mechanics. It’s a nice little quality-of-life option.

    Always return to Veiled Edge Banners

    Rise of the Ronin has some Souls-y elements to it, such as the upgrade resource called Karma that you lose when you die. You’ll wanna pay attention to this, as you can have a bunch of Karma and not even realize it until you return to a Veiled Edge Banner, this game’s version of Dark Souls’ bonfire rest points. When you make your way back to a Veiled Edge Banner, the Karma you’ve acquired, which is displayed at the top right corner of the screen, is banked. It gets transformed from this unusable resource to skill points for your character and their attributes. Of course, when you lose your Karma, you lose your chance to increase your stats. But if you kill the enemy that killed you, you’ll get your Karma back, plus a little bonus on top for completing the vendetta you had. Remember, though, all that Karma is useless if you don’t get to a Veiled Edge Banner, so always make it back to one.

    Don’t give money to those damn beggars

    As you journey through Rise of the Ronin’s three cities, you’ll come across some old-sounding beggars. Ringing their little bells in dilapidated villages or random forks-in-the-dirt-road, they’ll plead for an absurd amount. Don’t do it! It doesn’t matter how much you give them because eventually, they’ll turn on you, fed up with the minuscule amount of money you’re handing out. I gave one of these beggars heaps of money three times in one sitting and he still whipped out a huge sword, saying “Hand it over, I know you got more!” Clearly, these guys just want the bag, and they’ll do whatever it takes to get it. The worst part is that not only are these dudes tough as shit, you don’t even get all the money you gave them back for killing them. They’re a literal money pit.

    Make use of the different difficulty settings

    A Rise of the Ronin character kneels with his arms bound by rope.

    Screenshot: Sony / Team Ninja / Kotaku

    Yes, Rise of the Ronin has difficulty options that you can change as long as you’re not in the middle of one of those linear levels. Under Game Settings in the Options menu, you’ll see a toggle for the three difficulty choices: Dawn (easy), Dusk (medium), and Twilight (hard). While I played most of the way through on Dusk, I did experiment with the other two options and, let me tell you, Dawn is not a cakewalk. Enemies are still fierce and you’re still liable to die on easy, just not as often. So, let it be known that, yep, you can have a Souls-inspired game with difficulty settings. And I recommend you make use of it because, trust me, this game gets pretty hard.

    Your starting class isn’t as important as you think

    Like in most Soulslikes, choosing what class you start with isn’t something you need to sweat over. After you’ve created your character at the start of Rise of the Ronin, you’re given the option to choose your Blade Sharpening Origin, which affects your starting stats and recommended weapons. It’s not that serious, though. Once you unlock your longhouse (your customizable living quarters) about an hour or two into the story, you’ll get the option to adjust your Blade Sharpening Origin so you can focus on a different set of weapons. Further, in this safe house of yours, you’ll also get the chance to reallocate skills, change your character’s gear and physical appearance, and decorate your living space to gain passive buffs while out in the world. So yeah, don’t fret too much about what you look like or what your starting class is. It’s all changeable and customizable. You just need a little bit of patience.


    And there you have it. Nine tips to get started on your journey through Rise of the Ronin’s take on 19th-century Japan. Of course, this is a massive action-RPG that I’m still not done with despite putting over 55 hours into it. There are undoubtedly things I missed, but these nine tips are a great place for beginners to start, so venture out into the Bakumatsu period armed with solid advice to establish a new Japan.

     



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    Originally posted 2024-03-23 01:55:00.

  • Panic says two pallets of Playdates worth $400,000 have vanished in Vegas


    Panic is sleuthing around Las Vegas after almost half a million dollars worth of Playdate hardware went missing this week.

    Company co-founder Cabel Sasser broke the news during his talk at GDC 2024 and revealed the consoles have yet to be recovered.

    He explained that four pallets worth of stock vanished after being sent out for delivery from the company’s new shipping center in Las Vegas. Two pallets have since been recovered, but the other two are nowhere to be found.

    “We checked up on our inventory levels and it was a little bit short, and we contacted the shipping center and they’re like ‘yeah, weird. FedEx said they were delivered but we have no trace of them,'” said Sasser.

    “‘But another thing that you might want to know about that’s weird, is that two weeks after your pallets went missing, two other pallets were delivered by FedEx to the construction site next door instead of our shipping warehouse.'”

    Sasser explained the manufacturing center then sent over an “amazing picture” of two pallets filled with Playdates just sitting outside a half-built Circle K in north Las Vegas. Notably, he added that the person who signed for the two pallets that were recovered was the same person who signed for the two that are still missing.

    “There’s a lot of research happening right now,” he added. “And keep in mind we know the serial numbers of every unit, so we know what serial numbers are missing. Seven of them have been registered to people who live in north Las Vegas.”

    Panic is still investigating the matter and Sasser told the GDC audience he’d keep them posted—or perhaps not, depending on what advice he receives from legal.





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    Originally posted 2024-03-22 04:44:55.

  • Devolver met financial goals in 2023, expects 'rebuild' era for 2024


    Devolver Digital released its financials for the 2023-2024 fiscal year, and for the most part, things went well for the indie publisher.

    After a slower first half of the year, the second half made a “strong” recovery. While its $92 million revenue was down 31 percent from the previous year, it remained in line with the company’s general expectations.

    The positive outlook was attributed to restructuring earlier that year (and in 2022’s back half), such as changes made at subsidiary Good Shepard. Credit also went to late 2023 releases like Wizard with a Gun and Talos Principle 2, which did “well.”

    Even with 11 game launches last year, Devolver’s back catalog accounted for 83 percent of total revenue (up 25 percent), which it called “unusually high.” Cult of the Lamb was the big driver, having exceeded expectations and still “maintaining good momentum.”

    Similar praise was given to Inscryption. However, the developer noted subscription deals on consoles may have eaten into sales of some older games, which made up 16 percent of revenue compared to 2022’s 23 percent.

    Those deals were more fruitful for the Weird West publisher in 2021 and 2022. For 2023, Devolver turned several deals it claimed “undervalued the proposed games’ value.”

    That said, the studio reaffirmed subscriptions are part of its long-term plans, even as it predicts lower revenue from that area over the next several years.

    Devolver is looking to its oldies and 2024 games to get through the year

    All-in-all, Devolver managed to make 2023 a successful “rebirth year.” Looking ahead, Miller said the company will double down on its strengths and “deliver a strong pipeline of fun and creative new titles.”

    Last October, Devolver snatched up Astroneer studio System Era. That acquisition is “performing well,” Miller added, and will allow it to develop “expandable games” with the studio in the future.

    Along with this year’s titles like Children of the Sun and Pepper Grinder, he put further faith in Devolver’s older games. He thinks Cult and Inscryption should help offset lower revenue from subscription deals, and spur back catalog titles to grow in sales.

    Even with one of its games already pushed out of the 2024-2025 period, Devolver is hoping to “return to profitable growth” throughout the fiscal year.





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