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  • Blizzard cancels BlizzCon 2024, will host smaller in-person events


    Blizzard Entertainment revealed it’s canceled this year’s BlizzCon, where it typically shows off big reveals for its current and future games.

    The axing was made after “careful consideration,” and was one the studio says it didn’t make lightly. It marks the fifth cancellation following the ones in 2022 (due to the studio’s workplace harassment allegations), 2020 (COVID), 2012, and 2006.

    In the showcase’s absence, Blizzard says it’ll reveal more information on its games at events like Gamescom. It also plans to have several in-person events around the world specifically to commemorate the Warcraft series, which turns 30 years old.

    Blizzard hopes those appearances will “carry the same spirit of celebration and togetherness.”

    “Our hope is that these experiences – alongside several live-streamed industry events where we’ll keep you up to date with what’s happening in our game universes – will capture the essence of what makes the Blizzard community so special,” wrote Blizzard.

    How BlizzCon fits into Blizzard’s current woes

    The last few years have been up and down for Blizzard, both in general and to specific games. Overwatch 2, for example, has been hit hard by shifting priorities and rocky team morale.

    Conversely, Diablo IV and World of Warcraft have been doing fairly well: the former has an expansion, Vessel of Hatred, presently set to launch later this year. It’s also now on Xbox Game Pass, which was a pre-launch point of discussion.

    As for WoW, it’s also getting a new expansion later this year in The War Within. That’s set to kick-off a trilogy Blizzard hopes to release annually, or at least without massive gaps between them.

    Without the singular space to show off all three games (and have other announcements), Blizzard will be fighting for attention in at least three different ways. That can be a tricky situation: each game could get its own moment in the spotlight, but it’s also a chance for the studio’s brand to become diluted.





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  • Super Monkey Ball Banana Rumble Multiplayer Trailer Released


    Shaping up to be more fun than a barrel of you-know what’s, learn more about SEGA’s Super Monkey Ball Banana Rumble with the multiplayer trailer for the game.

    The multiplayer functionality of Super Monkey Ball Banana Rumble will feature online rumbles with up to 16 competitors.

    Super Monkey Ball Banana Rumble will feature the following multiplayer modes (list courtesy of SEGA): 

    • Race – It’s a race to the finish line! Exciting powerups await to keep players on their toes.
    • Goal Rush – Roll through as many goals as you can to gain points and outscore the opposing team In this team-based mode. 
    • Ba-Boom! – Pass the bomb to your opponents and roll far away before time runs out! Keep your paws intact to earn points. 
    • Banana Hunt – Collect as many bananas as you can before time runs out. A monkeys dream come true! 
    • Robot Smash – Destroy the bots! Two teams compete to eliminate as many robots and pile up as many points as they can before time runs out

    See it for yourself with the trailer below:

    Super Monkey Ball Banana Rumble – Multiplayer Trailer

    Set to release for the Nintendo Switch on June 25, pre-orders for this primate-filled adventure can be done via the official Super Monkey Ball Banana Rumble website.



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  • Nintendo Forcing Garry's Mod To Delete 20 Years' Worth Of Content


    Garry’s Mod, a popular 2006 sandbox game that emerged from the modding scene around Valve’s Source software, has recently been issued takedown notices by Nintendo. As a result, Facepunch Studios, the developers of Garry’s Mod, are in the process of removing about 20 years’ worth of Nintendo-related content from the game.

    In an update to Garry’s Mod’s Steam page, the developers stated, “Some of you may have noticed that certain Nintendo related workshop items have recently been taken down. This is not a mistake, the takedowns came from Nintendo.”

    The update continues, “Honestly, this is fair enough. This is Nintendo’s content and what they allow and don’t allow is up to them. They don’t want you playing with that stuff in Garry’s Mod – that’s their decision, we have to respect that and take down as much as we can.”

    Despite Nintendo’s litigious nature, not to mention its fierce protectiveness over its brand image and that of its mascots, the notice from Nintendo comes as a bit of a shock. As the update goes on to note, Nintendo content has been hosted on Garry’s Mod for close to 20 years. Models of countless Nintendo mascots like Mario have been ported over to the Source engine for the enjoyment of anyone playing Garry’s Mod since the very beginning. It’s strange for Nintendo to suddenly come out of the blue and enforce a takedown of this much content, especially since the flexibility of the Source engine in Garry’s Mod was a large part of the appeal behind the game, which was popularized in the early 2010s by a slew of gaming Youtube personalities playing multiplayer social-deduction games in Garry’s Mod such as Prop Hunt and Trouble In Terrorist Town. Of course, you could also argue that Facepunch was, at times, a little too lenient about what they allowed on Garry’s Mod, making sense of Nintendo’s decision to take action after all this time.

    Nintendo-themed add-ons seem to have begun getting taken down a few months ago, though Facepunch didn’t publicly divulge that the company had issued the takedowns until earlier today. The process has been “ongoing” since then, and the developers are still working to remove all of it, which is an understandably Herculean task.

    It’s so much, in fact, that at the very end of the update, Facepunch jokes that, “If you want to help us by deleting your Nintendo related uploads and never uploading them again, that would help us a lot.”



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